Halo Infinite developer promises an end to “long seasons”

343 Industries stated in a recent blog post that they would “totally avoid[ing] the extended seasons of [Halo Infinite’s] past.”

Head of live performance for Halo Infinite, Sean Baron, openly addressed concerns about the game’s “seasonality” in a post(opens in a new tab) on Xbox Wire. According to Baron, “seasonality is all about consistency to me,” I am confident with the direction. Season 3 has taken us, and I am sure we can maintain this consistency in the future.


On May 3, 2022, Halo Infinite’s second season, Lone Wolves, was released. Although the Winter Update gave the game something of a season 2.5, ten months is a very long time for a community to be stuck with only one season—especially when compared to the seasonal cycles of other online games like Apex: Legends and Overwatch 2.

Echoes Within, the third season of Halo Infinite, premiered on March 7. Players can access a brand-new 100-level Battle Pass, as is customary for a new season. To get the most out of the pass, fans must purchase the premium version.

Fortunately, Baron assured users of the free-to-play version that there would be plenty of goodies as well: “we also have two new free armour cores: there’s the fan-favourite, throwback ONI-ish looking Spartan core, “Mirage” – that’s going to be especially sweet for our core players – and then we have a more bonkers core, “Chimera,” that’s tied to the Season 3 Fracture event.”

Players of all stripes can participate in Fracture events, which are rare occasions where they can work to unlock levels of a free, temporary Battle Pass typically centred around an armour set or style. Barron also stated that the rewards would be flexible to accommodate “various kinds of people”. Some Spartan owners dislike cat ears; perhaps prefer maintaining that military-style, hard-core look. Like me, some individuals adore cat ears on their Spartans. That’s fantastic. We’ll consume both.

Dust and Echoes

Infinite’s central gameplay loop has been an intense and enjoyable affair that eloquently captures the Halo experience. Meanwhile, the Battle Pass that surrounds that experience has sometimes been well received by players. Halo Infinite’s violent past could be changed by Echoes Within.

I was disappointed by how sparse the Battle Pass’ free version was in Season 1. (pun intended). I bought the premium edition of the pass because I adore the Halo: Reach cosmetics included in its high tiers. Yet I’ve always felt a little robbed, like Halo: Infinite was robbing me of my lunch money by preying on my fondness for the game.

Season 3 may herald a revival for the game, luring straying gamers back into the fold if more “consistency” from 343 Industries translates to more of these tiny bits of material and more extraordinary generosity for the game’s non-premium users. This is why I decided against purchasing the Season 2 Battle Pass. However, I occasionally checked to take advantage of the game’s activities, and short, cost-free Battle Passes.

In any case, Season 3 has sufficiently aroused my interest to reinstall the game as I write this article. Three hundred forty-three played it well; well played.

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